최근 검색


최근 검색 없음

Appsyoulove Support's Avatar

Appsyoulove Support

가입한 날짜: 2024년 8월 08일

·

마지막 활동: 2024년 10월 08일

팔로잉

0

팔로워

0

총 활동 수

6

투표 수

2

가입 플랜

1

활동 개요

님의 최근 활동 Appsyoulove Support

Appsyoulove Support님이 에 게시물을 만듦

게시물 Developer - Zendesk SDKs

The Zendesk Unity SDK adds approximately 30 MB to the application size due to the mandatory fonts included in the plugin.

We need a way to provide our own fonts from the project since we already support all the required languages. Many projects cannot accommodate this kind of overhead with 30 MB of unnecessary fonts.
 

Our current approach is to copy the package locally and remove all fallback fonts from the provided font asset. Of course, this will lead to losing support for hieroglyph characters, but it reduces the size to only about 1-2 MB using the dynamic Roboto font.

Another approach would be to change all references of TextMeshProUGUI fonts in the prefabs located under the Resource folder to our own fonts. However, this approach is not ideal for us because Zendesk is integrated as an additional module to our core plugin, which then goes to all other projects, and each project may have its own font.
 

Ideally, it should work with Zendesk as a plugin by creating a few variants of prefabs with the required changes (such as changing the font) on the project side (thus, no Resource folder inside the plugin). Currently, there are many prefabs, and it would be a real pain to create their variants and change references in ScriptableObjects and other prefabs.

 

This is duplicate of ticket, because no one responding and issue is critical - https://support.zendesk.com/hc/en-us/community/posts/7773018958618-Zendesk-Unity-SDK-Mandatory-fonts-add-20-30mb-to-the-app-size

2024년 10월 08일에 게시됨 · Appsyoulove Support

0

팔로워

0

투표 수

0

댓글


Appsyoulove Support님이 에 댓글을 입력함

커뮤니티 댓글 Developer - Zendesk SDKs

Bump.

댓글 보기 · 2024년 9월 02일에 게시됨 · Appsyoulove Support

0

팔로워

0

투표 수

0

댓글


Appsyoulove Support님이 에 게시물을 만듦

게시물 Feedback - Ticketing system (Support)

The Zendesk Unity SDK adds approximately 30 MB to the application size due to the mandatory fonts included in the plugin.

We need a way to provide our own fonts from the project since we already support all the required languages. Many projects cannot accommodate this kind of overhead with 30 MB of unnecessary fonts.
 

Our current approach is to copy the package locally and remove all fallback fonts from the provided font asset. Of course, this will lead to losing support for hieroglyph characters, but it reduces the size to only about 1-2 MB using the dynamic Roboto font.

Another approach would be to change all references of TextMeshProUGUI fonts in the prefabs located under the Resource folder to our own fonts. However, this approach is not ideal for us because Zendesk is integrated as an additional module to our core plugin, which then goes to all other projects, and each project may have its own font.
 

Ideally, it should work with Zendesk as a plugin by creating a few variants of prefabs with the required changes (such as changing the font) on the project side (thus, no Resource folder inside the plugin). Currently, there are many prefabs, and it would be a real pain to create their variants and change references in ScriptableObjects and other prefabs.

2024년 8월 08일에 게시됨 · Appsyoulove Support

2

팔로워

0

투표 수

0

댓글