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Unable to get even the sample working, I get "Messages failed to Load" in the canvas.
Posted Mar 11, 2025
As soon as I click “Start Conversation”, I get a “Messages failed to load” and I can't do anything. I had this in my game integration so I created a new empty project and add just Zendesk SDK on Unity with the samples, for Android.
There are no error in the console, and the channel id is correctly set (I see my game name at the top).
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2 comments
Greg Katechis
Hi Yan! This is going to be an authentication issue, so make sure that you are using the correct credentials for an end-user when testing this. Let me know if you are still experiencing problems when using the correct end-user credentials.
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Yan Levesque
Found my problem. Basically, with the newest Zendesk SDK, in Unity Editor, even if on Android/iOS platform, it sends out 'web' and the backend rejects it.
I've created a Unity Channel for the game and if in Editor, will use the new channel. That way it works.
I think that a proper error propagation in Unity log would have allowed me to find the error way faster.
Regards,
Yan
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